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Gokart Series Rules

These rules are based on the RN Code. They specify the necessary aspects for the Gokart Series.

1: General Conditions:

1.1: By joining the Gokart Series, participants declare their agreement with the authority and actions of the admin board.

1.2: Participants must be recognizable in all Gokart Series and Racin Nexus areas.

2: Race Information:

2.1: The race thread must be read and minded. It contains the vital information for the race.

2.2: Briefing: During the briefing drivers must pay attention carefully. They are expected to know and mind everything addressed.

3: Trackside Rules:

3.1: Racing:

3.1.1: Physical contact with other cars or relevant track objects is not allowed.

3.1.2: Blocking in form hindering the opponent form negotiating the track is not allowed.

3.1.3: Sqeezing / pushing the opponent to the limits of the race track is allowed as long as he is given enough space to negotiate the track.

3.1.4: Positions gained by unfair actions, for example hitting, shortcutting or jumpstarting, must be given back.

3.1.5: Unless leaving or entering the pits, racing on the apron is not allowed. Exceptions will be addressed respectively.

3.2: Slow / damaged cars:

3.2.1: Damaged vehicles must be repaired or changed.

3.2.2: If the competitor or vehicle is unfit to race safely and match minimum performance requirements, retiring is mandatory.

3.2.3: Exceptionally slow competitors must not disturb others. They must behave predictably and keep as far away from the racing line as possible.

3.3: Starts and restarts:

3.3.1: The grid must wait for the green by the respective authority. Human indicators override technological indicators.

3.3.2: At (re)starts, when green flies, overtaking before the Start / Finish line is permitted.

3.3.3: For safety reasons, the administration recommends racers to stagger / drive in zig-zag formation during the pacing / yellows.

3.4: Yellow Flag:

3.4.1: During local yellows passing is not allowed.

3.4.2: During full course yellows passing is not allowed.

3.4.3: The physical leader of the grid must keep enough distance to the pace car.

3.4.4: If necessary, when the race (re)starts, the physical leader must accelerate to a reasonable speed before green. This will be addressed respectively when applied.

3.5: Blue Flag:

3.5.1: Blue flagged competitors are to let the lapping competitors by as soon as possible in an as safe as possible way.

3.5.2: Lapped competitors may only pass the lapping competitors if they are clearly and consistently faster or if the lapping competitors agree to have the lapped competitors race them.

4: Administration and Interference:

4.1: In case of organisational problems, the administrators will consult and inform about the decisions made.

4.2: Administrators will interfere as they see fit.

5: Official Cases and Forms:

5.1: The admins encourage racers to try to discuss and solve problems before starting an administrative procedure. They are advised to wait until they have calmed down and analyse the case while in a relaxed mood. If they still feel the need to report or protest then they can do so as instructed by the following forms:

5.2: Reports:

If you want to report an issue then send the demanded info below to oriatana@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

5.3: Form:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

5.4: Protests:

If you want to protest against a decision made by the admins then send the demanded info below to oriatana@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

5.5: Protest Format:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

6: Penalties:

6.1: Penalties are based on the regulations and most of all consideration of the admins.

6.2: If instead of a penalty a warning is issued, that warning should be minded as a signal to improve oneself.

7: Championship Points and Scoring:

7.1: Points matrix

Position 1 2 3 4  5 
 6   7  8 
 9 
10
11 12
Points 24 20 18 16 14 12  10 8 6 4 2 1

 

 

 

7.2: The results of the 2 highest scoring drivers are counted for team scoring.

7.3: In case of a tie, the driver/team who reached the position/score first has the advantage.

7.4: Unless a red flagged race is treated otherwise, the standings of the last recorded lap will be referred to for final results.

 

 


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